Roll Audio¶
These settings are used to adjust the various sounds the ball makes.
- Roll Sound Grounded - The sound that is played while the sphere is rolling
- Min Pitch Grounded - The minimum pitch of the sound based on the player speed
- Max Pitch Grounded - The maximum pitch of the sound based on the player speed
- Pitch Multiplier Grounded - The pitch multiplier for each update
- Volume Multiplier Grounded - The volume multiplier for each update
- Roll Sound Air - The sound that is played while the sphere is in the air
- Min Pitch Air - The minimum pitch of the sound based on the player speed
- Max Pitch Air - The maximum pitch of the sound based on the player speed
- Pitch Multiplier Air - The pitch multiplier for each update
- Volume Multiplier Air - The volume multiplier for each update
- Boost Charge Released - The sound to play when a boost charge is released
- Boost Charging - The sound to play while charging the boost
- Min Pitch Boost Charging - The minimum pitch of the boost based on current charge amount
- Max Pitch Boost Charging - The maximum pitch of the boost based on current charge amount
- Full Boost Charge Pitch - The maximum pitch of the boost based on current charge amount
- JumpLandedSound - The sound to play after landing from a jump. Leave empty for no sound.
- CollisionSound - The sound to play when colliding with a wall, ceiling, or ground when the jump button was not pressed.
- MinimumCollisionSpeedSound - The minimum collision speed required to play the collision sound when hitting a wall or ceiling
- FallDistanceCollisionSound - The minimum distance the player must fall in order to play the collision sound when hitting the ground