Roll Audio

These settings are used to adjust the various sounds the ball makes.

  • Roll Sound Grounded - The sound that is played while the sphere is rolling
  • Min Pitch Grounded - The minimum pitch of the sound based on the player speed
  • Max Pitch Grounded - The maximum pitch of the sound based on the player speed
  • Pitch Multiplier Grounded - The pitch multiplier for each update
  • Volume Multiplier Grounded - The volume multiplier for each update
  • Roll Sound Air - The sound that is played while the sphere is in the air
  • Min Pitch Air - The minimum pitch of the sound based on the player speed
  • Max Pitch Air - The maximum pitch of the sound based on the player speed
  • Pitch Multiplier Air - The pitch multiplier for each update
  • Volume Multiplier Air - The volume multiplier for each update
  • Boost Charge Released - The sound to play when a boost charge is released
  • Boost Charging - The sound to play while charging the boost
  • Min Pitch Boost Charging - The minimum pitch of the boost based on current charge amount
  • Max Pitch Boost Charging - The maximum pitch of the boost based on current charge amount
  • Full Boost Charge Pitch - The maximum pitch of the boost based on current charge amount
  • JumpLandedSound - The sound to play after landing from a jump. Leave empty for no sound.
  • CollisionSound - The sound to play when colliding with a wall, ceiling, or ground when the jump button was not pressed.
  • MinimumCollisionSpeedSound - The minimum collision speed required to play the collision sound when hitting a wall or ceiling
  • FallDistanceCollisionSound - The minimum distance the player must fall in order to play the collision sound when hitting the ground