Zone Area - The area that will activate the zone. This should be a plane with the mesh renderer removed and the collider set to trigger.
Camera Blend Time - When entering a zone, the time it takes to blend to the new camera
Camera Blend Style - The blend style to use when changing to the new camera
Stationary Camera Position - If the camera type is set to stationary, the position of the camera
Camera Type - The type of camera to be used in the zone
Camera LookAt - The object you want the camera to look at while in the zone, if the camera type is stationary this can be empty to just use the position of the camera
Camera LookAt Rotation - If the camera type is set to overhead, a look at rotation is needed so the camera isn't looking straight down. This provides a top down view offset
Overhead Camera Distance - When using the overhead camera, this sets how far away the camera is
Magnet Cam If Climbing - If the camera type is stationary and the player is climbing with magnet mode, switch to the magnet cam or stay in stationary cam
Control Change Wait For Blend - When entering a zone, the controls will change to be relative to the new camera. Enabling this setting will wait to change the controls until the camera is completely finished blending
Override Default Movement - Enable this setting to override the movement controls for the zone
Movement Override - If Override default movement is enabled, control the new movement with these settings
Override Default Abilities - Enable this setting to override the player abilities for the zone
Abilities Override - If Override default abilities is enabled, control the new abilities with these settings
Halfpipe Boost Enabled - Enables the option to incrementally increase boost strength while on a half pipe in order to go higher with each successful boost
Halfpipe Boost - If halfpipe boost enabled use these settings to control the boost